![]() Log Tracker has a blacklist that allows you to ignore specific, usually garbage, logs. Return player.UserId = game.CreatorId -Only the creator has access to Log Tracker Example usage: logTracker:SetPrivelegeCallback(function(player) ![]() callback is a function that takes a parameter of player and returns true/false depending on whether they should have access to Log Tracker or not. Using this method, you’re able to specify your own callback to be used to decide who has access to Log Tracker. If it’s a group place, only the group owner can open it – if there’s an easy way to check whether someone has place edit permissions for a group, let me know and I’ll change it to allow all players with place edit permissions. Log Tracker isn’t able to be used by everyone (security reasons – it’d be bad if people could see how your scripts are breaking and potentially use that to their advantage) – by default, only the place owner can open it. I’ve also included a few API members that can be used so there’s no need to modify the module itself (makes it easier to update to later versions). From there, you can use F8 or chat “/log” to open it. To use Log Tracker, require it either by ID (gets automatic updates) or take the (free) module, insert it into your game, and require that (opt out of automatic updates). Most of these errors are garbage, but if your game starts to see things like characterappearances not loading these might be a good thing to have.Separate HTTP errors into their own tab? (currently all blocked).Allow custom filters through the UI (currently has to be done through Lua).and both become Players.Backpack), but other similar logs are not combined I currently combine logs for players/characters/UserId (e.g. ![]() Combine similar logs instead of local logs. ![]() Here are the following changes you can look forward to in future versions: This is lacking some features I’d like to include in a final release, but it’s still extremely useful in it’s current state, and there are no breaking bugs (mostly UX issues). The first release can be found here: Log Tracker - Roblox ![]()
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